Retro Work and Rendering Tips

I dug up some older images that I had created a long time ago and I decided to share with everyone.  These pieces were when I used Lightwave3D, and if you are aware I’m currently using Autodesk Softimage, I just love Softimage.

This image is of a Mech Machine, that I created in Lightwave3D.  I would like to create a Mech again.  Hopefully

when I finish the current projects I’m working on I will create something wild 🙂

This was a preying mantis animation, that I never completed.  And what you are seeing is a image of one of the finished frames.

For those of you using Mental Ray as your primary render or those new 3D and rendering or if you are courious as to what I do and how I do it.  You probably are aware that transparent materials have different Index of Refraction levels, you can download the PDF file at the end of this paragraph, and view the different IOF (index of refraction levels) for various materials for Mental Ray mr_notes-ior.

Mental Ray was created in Germany, and was used in many feature films including Panic Room with Jodie Foster and many other movies. Although Pixar uses Renderman for there primary engine and there are many other rendering engines out there used for animation and visual effects.

I will be adding some recent work soon again to stay tuned. I’m also re-reading Mental Ray for the Artist for Max, Maya and Softimage.  Having a understanding of the standard render engine Mental Ray has helped me in creating my animations to achieve the look that I want. It’s a must read and it’s a great foundation to help understanding rendering in general.

 


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