- Posted by Christopher on May 24th, 2012 Comments Off on Procedural Rocks & MiA_Material Render Example
Here is a render of some rocks I created in Softimage, it was more of a practice with using procedurals to create rocks.
Softimage contains, three common Accurate Architectural shaders. The common one is simply referred to as the Architectural shader, the other two is the Mia_Material and Mia_Material_X (Mia stands for Mental Ray Architectural) These same shader can be found in Autodesk Maya, for those more familiar with that 3D Animation/Visual Effects Software. I’ve been using the standard Illumination shaders (phong,lambert etc) for a long time, until recently have I begun to only use the Arch shaders as they are physically accurate and more control, although they can be a bit daunting for the complete novice.
Here is a quick WIP I did in Mudbox it looks like a landscape you’d find in the classic game ‘day of the tentacle‘.