What will Technology be like in 2525 ?
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I got a question for you. What will technology be like in the year 2525, that is if man is still alive.

Mud Hand Sculpt & Photoshop Keyboard Cuts
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I’m currently working on a character in Mudbox, here is a sneak peak at the character hand that I sculpted.  C&C are welcome

[nggallery id=1]

Photoshop is an essential skill, most know the basics, cutting & pasting, the marquee tool (selections) and the path tool. Photoshop is extremely deep, I once knew nothing about Ps, now I consider myself a Ps expert, or very close to a Ps expert, but even someone with my knowledge I do tend to forget, and hit the forums only to say, DOH.  Those who know how to make Layer Masks, Layer Vector Masks, Alpha Masks, Smashing magazine posted an excellent article on keyboard cuts (short-cuts) that makes life, quicker, it won’t make learning Ps easier 🙂

Train World; One word Fascinating
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I love model trains, I use to own a small model train set, those things are beyond wild, and you can never be too old to enjoy them, even Rod Stewart owns has entire model train world. This miniature train world is unbelievable, you almost want to live in it. Train World

Softimage Minor Tip
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Autodesk Softimage

Image via Wikipedia - Softimage Interface

To  delete a node that you accidentally selected in Softimage ICE, drag it on-top of another node. I’d like to recommend a excellent video player called Pot Player that I recently started using for previewing movies and listening to music. If you are wondering, what is Softimage >  If you have heard of Maya, then Softimage is it’s Predecessor in my opinion.

Tutting
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I’m a fan of interesting commercials and this commercial is no exception.  I didn’t know what tutting was but after doing some googling I found it is related to what they had done in Egypt. And also what Micheal Jackson did in one of his music videos which had an Egyptian theme.  What I liked about this commercial was how they adding the motion graphics between his fingers.

Tutting by Samsung Mobile

I’d like to share a 2K Landscape vector Displacement map which I created (SnowMountainVector_vdm.tif) – 35 Megs

ICE Simple Deform Expirimation and Color Switch in Mental Ray
Posted in CreativeInfo, Learning Softimage ICE, Mudbox | Comments Off on ICE Simple Deform Expirimation and Color Switch in Mental Ray

Here is an ICE Tree that I’ve been working on that can deform an object with a null based on a weight map.  You can copy the ICE Tree and tinker with it.

Mental Ray in Softimage, there is probably a node in Maya that does the same thing called Color Switch it’s a Boolean node and this image was taken from Rork on XSIBase forum.  Rork demostrates using a sprite to switch between a color image and a Ambient Occlusion shader, it can be used as a alternative to passes, although I still prefer passes.

I recently saw “How to create a Awesome Demo Reel” by Grumo Media.  It is really good and Miguel Hernandez is funny at times in the tutorial series as well. I recommend this tutorial if you want to know and sell your demo video as I want to in the near future.

A Brand New “Creative Sheep” web site will be online very soon.  Ready to hopefully make me a success.  My Demo Reel won’t be online as it’s not completed but that will be coming in the not to distant future, stay tuned.

 

 

Mudbox Technical Transfer Details
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I enjoy sculpting in Mudbox, releasing you creativity is pure delight.  I recently had an issue with Mudbox Transferring, after being in talks with a support person at Autodesk who was very helpful.  I was informed on the technicalities of how transferring in Mudbox works.

Transfer Details is a great feature, but it is not miraculous.  It works by measuring lines perpendicularly from the target surface to closest point on the source surface, and moving the target until it touches the source.  This is why it is important to line up the meshes as closely as possible before starting the operation, and even (if necessary) distorting the target with sculpting tools if it is too far from the source.  If there are different possible intersections, you can control which one is chosen with the Advanced feature “Choose Samples”.   (Hold the mouse over this to see the graphical tooltip explaining what it does).  So the short answer is that yes, for best results, you should conform  your target surface as closely as possible to the source surface – it is the “details” we are transferring, not major sculpting features.

Open PHP Programmer
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Hi, I know a skilled PHP programmer that is very valuable.  Especially if you are building a web site that requires little or alot of PHP programming.  He is capable of working out the most complex of problems, he is worth his weight in gold.

If you are looking for a freelance PHP programmer or a permanent PHP programmer he is based out of the UK but worth every penny. Drop a comment if you want his email address.